Season & Cost

Season

2024 Spring/Summer

Total Games

18 (guaranteed)
Guaranteed games are inclusive of playoff games. Teams that do not make or progress in the playoffs will still play the number of guaranteed games. There will generally be one game weekly.

Renewal Season

This season renews for a 2024-2025 Fall/Early Winter season immediately following, and a fall/early winter season thereafter.

Captain Gift/Offer

50% off a stock Mando Hockey stick. If you've never owned a StinkySocks Hockey jersey, can instead opt for a free StinkySocks Hockey Lace-Up jersey set.

Cost

$5,050 based on 18 guaranteed games

Dates, Days & Times

Dates

Approximate Start Date
04/15/2024

Approximate End Date
08/26/2024

Day(s) of Week

Sundays and Mondays

Approximate Start Times

7:40PM through 9:40PM

Game Duration

Games are 50 minutes, with (3) running time periods of 15 minutes each.
One scheduling preference can be made at the time of registration. Note that the info above pertains to the games played at your home location(s). Days/times of the host rink apply to games played at regional locations.

Location(s)

Level Divisions Available

How It Works – BYOT Interactive Timetable

Online Signup
1
Preseason
2
Season Start
Weeks 0-2
3
Payments Split
Weeks 2-4
4
Weeks 4-6
5
Team Account Due
Week 6+
Renewals
Playoffs
6
Register your team before the deadline and while spots are available. There is no deposit necessary from the captain.

What To Expect Next - When your league’s details are finalized, which is typically within 3 days of registation, the captain will be emailed a unique team code to access their team page. They'll provide this to their players so that they can register and the same page will be used later for payments. Teams must have at least 4 paying players registered within 7 days of being provided with the team code. Captains can ask the league office at any time for an updated list of who has registered.

For teams being paid by the captain, a $400 desposit is required within 7 days.
Players Register for the Season Start - The first game eligibility deadline is noon of the business day prior to the team's first game. All players who wish to be eligible to be rostered for the first game must register by this deadline.

Registation Options at this Time - Paying players, those who commit to share equally the cost of the team's season, can register with a $100 deposit and waived registration fee up until the first game eligibility deadline. Non-paying alternate skaters can register with a $20 registration fee up until the 75% point of the regular season and nonpaying goalies can register at no cost at any time during the regular season.

For teams being paid by the captain, the team's remaining balance is required before the day of the first game. These teams have their player registration fees waived up until the first game eligibility deadline, so there is no cost to register at this time.

First Game Scheduled - The captain will be notified when the team's first game(s) are scheduled. This usually is the week prior to the expected start date.
The first few games are parity weeks so the schedule may be posted week to week.

Eligible Players and Rosters - On the day of the team’s first game, the captain receives a team account summary showing who has registered and previewing what the payment split looks like. The same list of eligible players will appear on the team's online roster. This is the sole eligibility list used for each game and may change over the course of the season if a player registers or is not eligible any reason. Captains can choose from the team's online roster up to 15 skaters and 2 goalies to include on their day of game roster that's submitted to the scorekeeper (or game staff member) on paper prior to the game.

Registration Continues - All paying players must be registered within the first 2 weeks of the season to be incuded in the team's payment split. After this time period new players can only register as non-paying. To register as a paying player there is a $120 deposit (inclusive of the $20 registration fee). Nonpaying goalies can continue to register at no cost at any point in the regular season and non-paying alternate skaters can continue to register with a $20 registration fee. Skaters registering late must wait to appear on the team's online roster in order to play.
Team Payment Split and Individual Payments Due - Two weeks after the team's first game the team’s payment is split between the paying players. Each paying player’s amount due is that amount less their $100 deposit. All paying players must pay their individual balance in full or select a payment plan within 14 days.

At this point paying player registration has closed but you can still register new players as non-paying alternates. Nonpaying goalies can continue to register at no cost at any point in the regular season and non-paying alternate skaters can continue to register with a $20 registration fee up until the 75% point of the regular season. Skaters registering late must wait to appear on the team's online roster in order to be eligible to be rostered for a game.

Remaining Schedule - We work hard to post of your full schedule as soon as possible during and following this period.
Individual Payments are Overdue - Players with outstanding balances are given another 14 days to make their payment with a $20 late fee. After this time period, players with balances are removed from eligibility with their amount due returned to the team. The team must then satisfy the balance.

Registration Options at this Time - Nonpaying goalies can continue to register at no cost at any point in the regular season and non-paying alternate skaters can continue to register with a $20 registration fee up until the 75% point of the regular season. Skaters registering late must wait to appear on the team's online roster in order to be eligible to be rostered for a game.
Registration Options at this Time - Nonpaying goalies can continue to register at no cost at any point in the regular season and non-paying alternate skaters can continue to register with a $20 registration fee up until the 75% point of the regular season. Skaters registering late must wait to appear on the team's online roster in order to be eligible to be rostered for a game.

Looking to Next Season - Towards the end of the season, teams are given the opportunity guarantee their spot for season immediately following by renewing within 2 weeks of it being offered.

Playoff Time! - The last two weeks of the season are reserved for playoffs for divisions of less than 8 teams and the last three for divisions of 8 or more teams. To participate in a playoff game, skaters must have played at least 50% of the regular season games. Goalies must have appreared in at least one regular season game.

Level Guidance

We work closely with captains to ensure that the teams are being formed in an equitable way that will ensure balance, which is a vital part of the StinkySocks Hockey experience. Please call the league office to discuss leveling. Please note exclusion exceptions may be made on a case by case basis, usually if the experience that would exclude them is a significant amount of time in the past.

Level 2-3 (True Novice)

The true novice level is geared to those who are within their first 3 years of hockey experience, based on someone in their 30’s. It may also be appropriate for older players who started playing as an adult regardless of years of experience.

Level 3-4 (Lower Intermediate)

This level is geared towards those who began their hockey experience as an adult and excludes anyone who has had high school experience.

Level 4-6 (Intermediate)

All players in the intermediate range are eligible at this level. This level is most appropriate for those who have had high school level experience. It excludes anyone who has had any organized college experience (club or other).

Level 6-7 (Upper Intermediate)

Young players with high school experience and older players with college club experience, or the equivalent, are eligible at this level. It excludes anyone under the age of 30 who has had NCAA divisional experience.

Level 7-9 (Advanced)

This level is most appropriate for those who have had NCAA divisional experience, younger players with college club experience, or the equivalent. It excludes anyone under the age of 30 who has had D1 experience.

Level 9+ (Expert)

This is an open level that is suitable for those who have played recently at a high collegiate level, have had semi-professional or professional experience, or the equivalent.

General Rules & Policies

Required Equipment

All players are required to have the proper protective equipment that is designed for ice hockey, fits properly, and maintains the manufacture’s intended integrity. To clarify, the following equipment is required for participation:

  • Helmet that is HECC-approved and has throat straps securely fastened (no more than two fingers of room between the throat strap and the chin). Goalies must have a proper face cage/shield.
  • Gloves
  • Shin pads (skaters) or leg pads (goalies)
  • Elbow pads
  • Padded pants or girdle
  • Chest protector (goalies)
  • Protective cup (men) or pelvic protector (women)
  • Skates

The following are optional (except for goalies and at the skater’s own risk). They are, however, strongly encouraged for your safety.

  • Shoulder pads
  • Face shield/cage (skaters)
  • Mouth guard

Pregame - Locker Rooms and Resurfacing

Locker Rooms

Players must use only the locker rooms assigned to their hour by the rink. Players may enter the locker room 20 minutes prior to game time and must vacate the locker room no more than 20 minutes after game time.

All locker rooms are coed and are to be used solely for changing in and out of hockey equipment. We ask that players please exercise discretion when in the presence of others. In particular, the changing of undergarments should take place in the bathroom or other areas that provide privacy.

No one on the ice during resurfacing

All rinks have safety rules in place to protect players and staff from injury while the ice is being resurfaced. Players must not take to the ice surface for any reason until the ice has been resurfaced and the ice resurfaced door has been completely closed. The rinks’s resurfacing operator may, in their sole discretion, exit the ice without finishing resurfacing if there is anyone on the ice. Also in their discretion, the rink may not premit players who violate this rule or create any other safety concern to return to their facility.

Conduct ("No Jerks") Policy

All players are subject to the player conduct policy, as interpreted by StinkySocks Hockey. Players are accountable for their own actions regardless of the actions of another individual.  Players are expected to conduct themselves with good sportsmanship. Chippy play, disrespectful verbal engagement, or contributing to the escalation of an incident, intentional physical contact with another player and any other disrespectful conduct is strictly prohibited by the “No Jerks” policy.

StinkySocks promotes a clean game, a enjoyable playing environment and any actions that are contrary to that are considered a violation of the “No Jerk” policy.  Any conduct that is considered to be unbecoming of a StinkySocks Hockey player, in violation of the terms and conditions of purchase, and/or contrary to the league’s mission will subject the offending player to disciplinary action, as deemed necessary by the league. Upon any offense, StinkySocks Hockey may, at its discretion, take disciplinary action against the offending player in the form of a warning or other penalty up to and including permanent ineligibility to participate in any StinkySocks Hockey games, leagues and tournaments. Subsequent offenses will result in more stringent disciplinary action varying from suspension of play, up to and including permanent ineligibility to participate in any StinkySocks Hockey games, leagues and tournaments.

Zero-tolerance on fighting: any involvement in a fight on or off the ice will result in disqualification from any and all StinkySocks Hockey games and events.

Third man in rule: Any player who becomes physically involved with a player of the other team during an altercation that did not initially involve them is considered to be a “third man in” and is subject to an automatic two-game suspension. In the event of an incident, players are required to clear out of the area in order to not further escalate the situation and to put the game staff in a position to handle the incident. This rule also applies to anyone who leaves the bench area during an incident, regardless of whether or not they end up becoming physically involved. Players should understand that even if their own intentions are good, becoming involved in an incident does NOT deescalate the situation. The purpose of this rule is to ensure that any incident comes to a quick close and does not further escalate.

Players who are ineligible to participate in a scheduled game or event due to disciplinary action taken by the league will not be entitled to any refunds.  All decisions made by StinkySocks Hockey are final.

If you’ve identified an issue is any game that you’ve played in, we ask that you communicate your concern to the league office.  Player conduct reporting helps us to maintain the quality of our games.

Age Eligibility

Players must be at least 21-years of age to participate in any StinkySocks Hockey event, unless otherwise noted. Certain exceptions may apply. Players who are under the required age are encouraged to call the league office to inquire about their eligibility.

Waiver of Liability Requirement

All players must read and sign a waiver of liability prior to participating in any game or related event offered through StinkySocks Hockey. Individuals may not participate in any hockey league game, tournament or skills without having signed a waiver. Waivers are only available in electronic form and are not available at games. Any player without a waiver e-signed prior to arriving at a scheduled game will not be allowed to participate.

Player Identification

Players are required to fully identify themselves to any representative of StinkySocks Hockey when asked. Providing any false or misleading information will result in permanent ineligibility to participate in any StinkySocks Hockey games, leagues, and tournaments.

Privacy Policy

StinkySocks Hockey is committed to keeping your information private and makes every reasonable attempt to do so. We will never share or sell your information. Furthermore, we will not release your information to anyone without your consent. However, any player who is found to be in violation of our rules and policies waives their right to privacy.

BYOT Specific Rules & Policies

Player Registration for Season Roster

Players can only register online on the BYOT Player Registration page. To register, players need to obtain and enter their team’s unique code for the season that is provided to their captain.

Choosing a Player Classification

At the time of registration, players choose to be a paying player, committing to sharing the team’s cost for the season, or a non-paying player, who does not. If your team’s registration page indicates that your season is paid for by your captain then no payment is necessary but you are still classified as a paying player.

Paying Players – Paying players commit to share equally the cost of the team's season and are granted Full Time member benefits with StinkySocks Hockey during their season. The $20 registration fee is waived for all paying players who register for the season before the first game eligibility deadline.

Non-Paying Goalie – Teams may decide if their goalie(s) pay or not. Those not paying are considered to be in this category. The $20 registration fee is waived for non-paying goalies at all times. If registering late, a $1 charge will appear that is waived when the registration is processed by the league office.

Non-Paying Alternate Skater – Alternate skaters pay a $20 registration fee but do not contribute towards the team’s dues. Alternate skaters may participate in regular season games, and can participate in playoff games as long as they have played the required amount of regular season games.

Registration and Season Roster Eligibility Deadlines

First game eligibility deadline - All skaters registered before noon on the business day prior to the team's first scheduled game are eligible for the first game.

Skater season registration deadline - The deadline to register as skater on a team's season roster is by the 75% point of the regular season (rounded up). For example, if your season is 18 games and the last 3 are reserved for playoffs there are 15 regular season games so all skaters must be registered by the 12th scheduled game. Keep in mind that to play in the playoffs, skaters must appear in at least 50% of the team's regular season games.

Goalie season registration deadline - The deadline to register as goalie on a team's season roster is by the end of the last game of the regular season. Keep in mind that to play in the playoffs, goalies must appear in at least one regular season game.

Paying player deadline - The deadline to register and be a part of the team's payment split calculation is two weeks from the team's first scheduled game. After this time, any new players must register as non-paying.

Please note that skaters must register before noon on the business day prior to the game that they want to be eligible for to be added to the season roster in time. To be clear, skaters cannot be added on the same day as the game in which they wish to start.

Player Eligibility

There is no limit on the number of players each team can roster for the season, unless otherwise noted. Game to game, captains can choose a maximum of 15 skaters and 2 goalies to play and certify on the game day roster. To be eligible to play in any of their team’s scheduled games players must meet the following criteria:

  • Be registered on the team
  • Have a waiver e-signed
  • Individually qualify for the stated level
  • Be listed on the team’s active season roster online as active (note: does not apply to late-registering goalies, who may play immediately if they meet all other criteria). To be listed a player must have registered on the timeline specified for their desired start date and be a player in good standing, meaning the player is current on their payments and is not otherwise ineligible to participate in a StinkySocks Hockey game (e.g. admin hold, conduct matter, etc).
  • Wear a uniquely numbered jersey matching their team's primary color with the number permanently affixed to the back. To clarify, numbers cannot made of hockey tape or similar material that may fall off and no two players can have the same number.
  • Be listed on the game day roster that is submitted and certified by the captain to the game staff.
  • Be prepared to provide identification

Teams are not permitted to allow a player to play who does not fully meet the criteria above, under any circumstance. A team who found to have allowed a player to participate who was not on their eligible player roster, or misrepresents a player being a player who they are not, will have the game it occurs in considered a forfeit. Regular forfeit rules for losing a future game to the other team will apply.

Playoff Eligibility

In addition to the player eligibility requirements above, skaters must have played in at least 50% of their team’s regular season games. Goalies must have appeared in at least one of the team’s regular season games.

Appropriate Level Policy and Challenges

All players on a team must individually qualify for the level at which their team has entered. The league does not screen players in advance, as there’s an expectation that captains build their teams in a manner that’s fair and consistent with leveling guidelines.

As a system of checks and balances, captains from opposing teams may challenge the level eligibility of any opposing team during the regular season. To initiate a formal level challenge, a captain should submit a written request at any time during the regular season. Based on staff observations, available game footage, the feedback of other captains, and any other available information, the league will then determine whether or not the player should be disqualified. If the league is informed of a player’s documented organized playing history that is above the stated level at any time then that player is subject to automatic disqualification.

In the case of a player being disqualified due to level eligibility, all goals and assists attributed to that player will be removed, possibly changing the results of those games.

Jersey Policy

Each team must have one set of uniforms with a matching primary color. All jerseys must be uniquely numbered with a permanently affixed number. In the event of a jersey color conflict, the team who registered later must yield to the other team. We recommend that teams have at least 2 sets to prevent a situation where they cannot play due to not having a matching set that’s individually numbered.

As one of the BYOT benefits, teams get a discount on custom jerseys from Mando Hockey. Contact the league office for us to get your order started.

Game Day Rosters

For every game, each captain (or designated member of the team) must submit legible paper rosters to the scorekeeper (or game staff member) before the game's start. This roster can be informal in its structure but must include the following information:

  • Date, Time, Location
  • Team name
  • List of players rostered for the game (first name, last name, jersey number)
    • As a reminder, all players must appear as active on the team's online season roster at the time of the game to be added to the game day roster.
  • Certification statement that states “I certify that the players above are the actual players playing”
  • Signature

The game cannot start until the game rosters are submitted by both teams.

Game Forfeits and Automatic Losses

Teams should do everything possible to avoid forfeits. To protect other teams, forfeits result in the forfeiting team essentially forfeiting against themselves by losing that game and having to give the other team their next game as a makeup. Teams who forfeit more than two games in a season are also not eligible for the playoffs.

Avoiding a shortage of players begins with teams organizing well in advance of game day. Players can help their team by letting the captain know as far in advance as possible if they cannot make a game.

What We Can Do To Help

If you fall short for any one game, we likely can help if you ask in advance. Day of game requests leave us with far less options than a day or two in advance.

Goalies – If you are unable to secure your own goalie, please notify the league office as early as possible. Again, requests within 24 hours are difficult to fulfill. As such, please be sure to reconfirm your goalie and request a replacement, if needed, at least one business day prior to your game to increase the odds of one being able to be placed. Each team is provided four (4) complimentary goalie placements per season. Any placements beyond that are subject to a $20 fee for successful placement and must be paid at the time of request.

Skaters – If you need additional players for any one regular season game they may be sourced by the StinkySocks Hockey league office from other BYOT teams at the same level. Teams can have up to (3) skaters placed as if they were their own players. However, accepting any skaters for a playoff game will result in an loss. To clarify, these players must be sourced by the league... teams cannot source their own players from other teams unless they register them for their own roster under the specified timelines for eligibility.

Please note that skaters must register before noon on the business day prior to the game that they want to be eligible for to be added to the season roster in time. To be clear, skaters cannot be added on the same day as the game in which they wish to start.

When a team cannot field enough players for a game, forfeits fall into two categories:

FORFEIT

A team is considered to have forfeited a game in these cases:

  • They are unable to produce at least five skaters by the end of the first period of a game, regardless of whether or not advance warning has been given.
  • They have been found to have allowed a player to participate in a game who was not on their eligible player roster, or misrepresents a player being a player who they are not.

Automatic Transfer of Next Game

In the event of a forfeit in the regular season, the game will be considered unplayed and the forfeiting team will automatically have their next scheduled regular season game transferred to the team that was forfeited against as a makeup. If the team that was forfeited against has a qualified schedule conflict for the makeup game then the forfeiting team’s next scheduled game that is not conflicting will be used. A qualified schedule conflict is a game scheduled on the same day at another location, the same teams scheduled to play each other, or the makeup game data being a guaranteed off day for the forfeiting team. If no regular season games remain then there is no makeup game and a 1-0 loss will be recorded instead.

The team that was forfeited against has 24hrs to opt out of the makeup game, in which case the scheduling change is reversed and the team forfeited against has the forfeited game recorded as a 1-0 win. After 24 hours the makeup game is a a permanent schedule change.

Notes on This Policy

    • In the case that both teams forfeit, the game will be recorded as unplayed.
    • A team may play shorthanded until the end of the first period if they are awaiting more players or they may accept the forfeit prior to the start of the game. After a forfeit is entered, all players present will be evenly distributed in a pickup game format in order to get the best possible experience out of the time left.

AUTOMATIC LOSS

A team will automatically have a 1-0 loss in these cases:

  • There are five or more skaters but no goalie by the end of the first period
  • If an opposing team is given advance notice and agrees to give the forfeiting team players in order to have the forfeiting team reach the minimum skater threshold for a game to be played.

A team that is expecting their goalie to show up may play the first period without a goalie, whereas those not expecting a goalie may accept a forfeit prior to the start of the game. They may not play an additional skater, may not have a skater play in the crease, and may not have any of the skaters play with goalie privileges. After a 1-0 loss is entered, a game will continue in a pickup format, with skaters being asked to change sides approximately every 10 minutes so that both teams have the opportunity to shoot on the goalie.

AUTOMATIC TIE

Team will automatically have a 0-0 tie in these cases:

  • When both teams appear with enough skaters but both fail to produce a goalie.
  • When both teams appear with a goalie but not enough skaters.
  • If both teams either don’t have a goalie appear or don’t have enough skaters.

SITUATIONAL SUMMARY

Both teams have goalies and 5+ skaters = game played as planned

Team x has a goalie AND/OR 5+ skaters = game played as planned

Team x allows a player to play who is not rostered and eligible = forfeit for team x

Team x has a goalie AND 5+ skaters but more than 3 of those players were placed for the game by StinkySocks Hockey = automatic loss for team x, a scrimmage game is played

Team x does not have a goalie but has 5+ skaters = automatic loss for team x, a scrimmage game is played with team x getting the other goalie and shooting at posts

Team x has a goalie but under 5 skaters = automatic loss for team x, a scrimmage game is played splitting all players amongst the two teams

Team x does not have a goalie AND has under 5 skaters = forfeit for team x, a scrimmage game is played by splitting all players amongst the two teams

Team y is notified in advance of an automatic loss for team x and they agree to give up enough players to help reach the minimum skater threshold = automatic loss for team x, a scrimmage game is played

Team x fails to appear = forfeit for team x, team y splits up players for a scrimmage

Both teams appear but both do not have goalies =  game played as planned, the game is recorded as a tie

Neither team appears = unplayed game

Team x forfeits in advance = forfeit for team x and team y can use the ice as practice ice

Team x has an automatic loss scenario and team y decides not to play = forfeit for team y

Rules of The Game

NCAA ice hockey rules will be enforced, with the following modifications.

GENERAL MODIFICATIONS

  • Absolutely no checking or intentional physical contact
  • StinkySocks Hockye conduct expectations – refer to our conduct policy in the general rules
  • Red line automatic icing
  • Time Management: Ice blocks of 50 minutes will have a 3-minute warmup, (3) 15-minute running time periods, and one minute between periods. Ice blocks of 60 minutes will have a 5-minute warmup, (3) 17-minute running time periods, one minute between periods. All time is running time except the last minute of the period, if the score is within one goal.
  • There are no timeouts allowed
  • Two on-ice officials and one scorekeeper (staffing constraints may affect this)

PLAYOFFS

Single-elimination playoffs are scheduled at the end of each season. However, we guarantee you to schedule the full amount of games stated at registration so any team who either does not qualify for the playoffs or is eliminated will still go on to have their remaining games scheduled during the playoff weeks.

The size of the division determines how many teams make the playoffs and how many weeks are reserved for them:

  • 7 or less teams: top 4 teams qualify, last 2 weeks reserved
  • 8 or more teams: top 8 teams qualify, last 3 weeks reserved

Points percentage (points per games played) for the regular season will be used to determine playoff-qualifying teams. Tie-breakers in order are:

  • Lowest penalty minutes
  • Most goals for
  • Fewest goals against

Additional modifications for playoff games:

  • Time – The last two minutes of the third period are stopped time, regardless of the score.
  • Overtime – A tie after regulation will result in a 5-minute (running time) 3v3 overtime. If the game is not decided in overtime, there will be a shootout. If necessary, the shootout begins with a round of three shots per team, each from a different player. If the score remains tied thereafter, there will be rounds of a single shot per team until the game is decided. A player may not be chosen to shoot again until everyone all other players on their team have shot.

Standings

Regular season points will be calculated on the following:

  • Win – 2 points
  • Tie – 1 point
  • Loss – 0 points

Playoffs are determined by the highest win percentage, which is the same comparison as points per game played. Tie breakers for playoff determination are:

  1. Least amount of penalty minutes
  2. Most goals for
  3. Least goals against

Please note that any team who has forfeited 2 or more games in the regular season is not playoff-eligible.

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