BYOT – Acceptance of Rules, Terms, and Conditions

PLAYER ELIGIBILITY

GETTING ON THE TEAM'S SEASON ROSTER
  • First game eligibility deadlines – To be rostered for the season, skaters must be registered by noon the business day prior to the game that they wish to start in. Goalies are eligible to register at any time.
  • Season registration deadlines – The deadline to register as skater on a team's season roster is by the 75% point of the regular season, rounded up (e.g. the day of the 12th game for an 18 week season that has 3 games reserved for playoffs). The deadline to register as goalie on a team's season roster is by the end of the last game of the regular season.
GAME ELIGIBILITY
To be eligible to play in any of a team’s scheduled games, players must meet the following criteria:
  • Appear as eligible on the team’s season roster online
  • Individually qualify for the level
  • Wear a uniquely numbered jersey matching their team's primary color with the number permanently affixed to the back. Numbers cannot made of hockey tape or similar material that may fall off and no two players can have the same number.
  • For playoff games, skaters must have played in at least 50% of their team’s regular season games. Goalies must have appeared in at least one of the team’s regular season games.
  • Be listed on the game day roster that is submitted and certified by the captain to the game staff.
  • Be current on payments and otherwise in good standing with the league.
Teams are not permitted to allow a player to play who does not fully meet the criteria above, under any circumstance. A team who found to have allowed a player to participate who was not on their eligible player roster, or misrepresents a player being a player who they are not, will have the game it occurs in considered a forfeit. Regular forfeit rules for losing a future game to the other team will apply.
GAME ROSTERS
For each game, the team's captain or designated assistant captain must submit a legible paper roster to the scorekeeper (or game staff member) before the game. The game cannot start until the game rosters are submitted by both teams. This roster can be informal in its structure but must include the following information:
  • Date, Time, Location
  • Team name
  • List of players rostered for the game (first name, last name, jersey number), chosen from those appearing as active on the team's online roster at the time of the game.
  • Certification statement that states “I certify that the players above are the actual players playing”
  • Signature

PAYMENTS

CAPTAIN PAID TEAMS
If a captain has chosen to handle the team payment, they are responsible for making the final payment in full on the schedule accepted at the time of registering the team. Players registering on a team that is paid by the captain do not contribute to the teams payment through the league. Player registration fees are in addition to the team's payments, and are waived for all skaters who register the day prior to the team's first game of the season as well as for goalies at all times.
LEAGUE HANDLED TEAM ACCOUNTS
If the captain has chosen to have the league handle their team account, the players who choose the category of a "paying player" at registration are making a commitment to paying the team's season balance for the season equally and severally with all other players who do the same. Player registration fees are in addition to the team's payments, and are waived for all paying players who register the day prior to the team's first game of the season as well as for non-paying goalies at all times. Players may register as a "paying player" up until 2 weeks following the team's first game, at which time the team's payment will be split between all "paying players," who are then notified of their balance due and deadline to pay in full or select the payment plan within 2 weeks of that time. The final deadline to pay with a $20 late payment fee is an additional 2 weeks after that (4 weeks from the time of the team's payment split and 6 weeks from the date of the team's first game). Those with outstanding balances at that time will be removed from eligibility and the team as a whole will be responsible for paying their balance within one week.
PAST DUE TEAM ACCOUNTS
Team accounts must be brought current for a team to play in any scheduled game.
SURPLUS TEAM ACCOUNTS
Any team account that has a negative amount due will have that balance available for the next season that the team registers for. Surplus balances are not refundable as cash.

FORFEITS

Teams should do everything possible to avoid forfeits. To protect other teams, forfeits result in the forfeiting team essentially forfeiting against themselves by losing that game and having to give the other team their next game as a makeup. Teams who forfeit more than two games in a season are also not eligible for the playoffs.
Avoiding a shortage of players begins with teams organizing well in advance of game day. Players can help their team by letting the captain know as far in advance as possible if they cannot make a game.
WHAT THE LEAGUE CAN DO TO HELP
If you fall short for any one game, we likely can help if you ask in advance. Day of game requests leave us with far less options than a day or two in advance.
Goalies – If you cannot produce a goalie, please notify the league office as early as possible. Finding a goalie is a best-effort service that we provide at no charge up to four (4) times per season when requested in advance, which is defined as more than 30 hours before the game. A fee of $20 for successful placement applies starting with the fifth request made in advance, paid at the time of the request. Placement requests are available within 30 hours of a game at a rate of $50 per successful placement, paid at the time of request.
Skaters – If you need additional players for any one regular season game they may be sourced by the StinkySocks Hockey league office from other BYOT teams at the same level. Teams can have up to (3) skaters placed as if they were their own players. However, accepting any skaters for a playoff game will result in an loss. To clarify, these players must be sourced by the league… teams cannot source their own players from other teams unless they register them for their own roster under the specified timelines for eligibility.
When a team cannot field enough players for a game, forfeits fall into two categories:
FORFEIT
A team is considered to have forfeited a game in these cases:
  • They are unable to produce at least five skaters by the end of the first period of a game, regardless of whether or not advance warning has been given.
  • They have been found to have allowed a player to participate in a game who was not on their eligible player roster, or misrepresents a player being a player who they are not.
A forfeit results in the automatic transfer of the next game
In the event of a forfeit in the regular season, the game will be considered unplayed and the forfeiting team will automatically have their next scheduled regular season game transferred to the team that was forfeited against as a makeup. If the team that was forfeited against has a qualified schedule conflict for the makeup game then the forfeiting team’s next scheduled game that is not conflicting will be used. A qualified schedule conflict is a game scheduled on the same day at another location, the same teams scheduled to play each other, or the makeup game data being a guaranteed off day for the forfeiting team. If no regular season games remain then there is no makeup game and a 1-0 loss will be recorded instead.
The team that was forfeited against has 24hrs to opt out of the makeup game, in which case the scheduling change is reversed and the team forfeited against has the forfeited game recorded as a 1-0 win. After 24 hours the makeup game is a a permanent schedule change.
Notes on This Policy
    • In the case that both teams forfeit, the game will be recorded as unplayed.
    • A team may play shorthanded until the end of the first period if they are awaiting more players or they may accept the forfeit prior to the start of the game. After a forfeit is entered, all players present will be evenly distributed in a pickup game format in order to get the best possible experience out of the time left.
AUTOMATIC LOSS
A team will automatically have a 1-0 loss in these cases:
  • There are five or more skaters but no goalie by the end of the first period
  • If an opposing team is given advance notice and agrees to give the forfeiting team players in order to have the forfeiting team reach the minimum skater threshold for a game to be played.
A team that is expecting their goalie to show up may play the first period without a goalie, whereas those not expecting a goalie may accept a forfeit prior to the start of the game. They may not play an additional skater, may not have a skater play in the crease, and may not have any of the skaters play with goalie privileges. After a 1-0 loss is entered, a game will continue in a pickup format, with skaters being asked to change sides approximately every 10 minutes so that both teams have the opportunity to shoot on the goalie.
AUTOMATIC TIE
Team will automatically have a 0-0 tie in these cases:
  • When both teams appear with enough skaters but both fail to produce a goalie.
  • When both teams appear with a goalie but not enough skaters.
  • If both teams either don’t have a goalie appear or don’t have enough skaters.

RULES OF THE GAME

NCAA ice hockey rules will be enforced, with the following modifications.
GENERAL MODIFICATIONS
  • Absolutely no checking or intentional physical contact
  • StinkySocks Hockey conduct expectations – refer to the conduct policy
  • Red line automatic icing
  • Time Management: Ice blocks of 50 minutes will have a 3-minute warmup, (3) 15-minute running time periods, and one minute between periods. Ice blocks of 60 minutes will have a 5-minute warmup, (3) 17-minute running time periods, one minute between periods. All time is running time except the last minute of the period, if the score is within one goal.
  • There are no timeouts allowed
ADDITIONAL MODIFICATION FOR PLAYOFF GAMES
  • Time – The last two minutes of the third period are stopped time, regardless of the score.
  • Overtime – A tie after regulation will result in a 5-minute (running time) 3v3 overtime. If the game is not decided in overtime, there will be a shootout. If necessary, the shootout begins with a round of three shots per team, each from a different player. If the score remains tied thereafter, there will be rounds of a single shot per team until the game is decided. A player may not be chosen to shoot again until everyone all other players on their team have shot.

STANDINGS

Regular season points will be calculated on the following:
  • Win – 2 points
  • Tie – 1 point
  • Loss – 0 points
Playoffs are determined by the highest win percentage, which is the same comparison as points per game played. Tie breakers for playoff determination are:
  1. Least amount of penalty minutes
  2. Most goals for
  3. Least goals against

PLAYOFFS

Single-elimination playoffs are scheduled at the end of each season. Any team who either does not qualify for the playoffs or is eliminated will still go on to have their remaining games scheduled during the playoff weeks. Please note that any team who has forfeited more than 2 games in the regular season is not playoff-eligible.
The size of the division determines how many teams make the playoffs and how many weeks are reserved for them:
  • 7 or less teams: top 4 teams qualify, last 2 weeks reserved
  • 8 or more teams: top 8 teams qualify, last 3 weeks reserved
Points percentage (points per games played) for the regular season will be used to determine playoff-qualifying teams. Tie-breakers in order are:
  • Lowest penalty minutes
  • Most goals for
  • Fewest goals against